1/18/2024 0 Comments Unity blender tutorial![]() The nullref exception: "NullReferenceException: Object reference not set to an instance of an object Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR") "failed to open source file: './CustomUnityShadowLibrary.cginc'Ĭompiling Vertex program with UNITY_PASS_FORWARDBASE DIRECTIONAL cfg file you add the ModuleDeployablePart and set the "animationName" to the name of your animation - whatever you set it to in Unity. A note here - Unity will change the names sometimes - for example A.B in Blender becomes A_B in Unity - you need to use the Unity name.Ĥ) In you. Then in the cfg set the thrustTransform (or whatever it's named) to the name of the empty. And don't forget to set the animation to Legacy.ģ) The thrust vector is a empty you add to you model (I add mine in Blender - You may be able to add in Unity) with the Z (blue) axis pointing in the direction of thrust - in other words out the nozzel. You need to remove this and add a Anima tion. When I export from Blender I select that root empty and in the export options I export selected and children.Ģ) If you parent to an empty you'll only have one model in Unity and one animation. cfg file but I like to create an empty that all the pieces are parented to. ![]() Welcome to the wonderful and frustrating world of modding! As far as your questions:ġ) No you don't need to join them - they can be collected in the.
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